I would the zone brush, mesh brush and noise brush to be able to have the fence interactions that the manipulating terrain brushes (Grab, raise etc.) have. Stopping on fence for the zone brush would be useful for my workflow in garden design particularly for grass material.
Currently my workaround is to keep the fence geometry, amend and use the fill tool.
Don’t know if this is possible but thought i’d chuck it out there and see.
Team Holygon acknowledges that this is a current limitation of Landshape.
We understand that it will be useful for you to be able to control the effect of e.g. Zone Brush action at fences. Just like you alread can do with classic brushes, such as Smooth Brush.
We have an internal ticket for this request. While there is no official date for adding this feature, we are aware of the benefit it would bring.
Team Holygon aims to harmonize the two brush types’ feature sets into parity.
Thank you for your feature request! We hope we can integrate it into Landshape.
With the above said, there are several workarounds.
The workarounds are based on working with other properties of your terrain or of your control geometry, and guiding Landshape action using properties other than Fences.
Let’s look at Zone and Fill.
If you are keeping the source of your fenced edges in a separate control group, you may e.g. select the group, or parts of it, then Smash it, then Face it, then select the face and Zone it.
If you for some reason have the Fences only in the terrain mesh itself, you may e.g. Clone Fences, then work from there, following something like the steps above. Th
Another useful workaround method is to create temporary placeholder materials. You assign them to faces in your control geometry. A control material could look similar or identical to other materials you are using, e.g. some Concrete or Grass. Now, when you select these control faces, you can Embed and Zone them separately. Since these carry a different material, they will also bring different terrain Zone bounds than you would get using only say your standard Grass material. This means that you may Fill these areas separately and independently of each other, even though they look the same in Sketchup, and look the same when you render.
In general, a well-made 3D modelling applications should by design offer seveal different ways of achieving the same goal.