Removing / deleting embedded fences, roads, etc

I haven’t been able to find any documentation explaining how to remove or edit specific Landshape elements once they’ve been added - for example, a road or an embedded fence.

Right now, the only method that seems to work is using “Undo,” but that’s not practical if you’ve made a lot of progress or are returning to the model a day later.

Could someone please clarify the proper workflow for:

  • Deleting or removing a road that’s already been created
  • Removing or changing the shape of an embedded fence
  • (and possibly other elements that get baked into the terrain)

Any guidance or best practices for editing or managing these elements after creation would be really helpful. Thanks!

You may have already worked this out but I have found that as long as I keep the original embedded geometry I can remove the fence.

Once I embed I hide the fence reference geometry in a tag. If i want to make changes I unhide, then right click on the reference geometry > Landshape > Prop > Unfence Edges.

I haven’t terted extensively but it seems that even if you move the reference geometry away from the terrain, you can still right click and remove the fence.

Alternatively, you can use the stich tool to manually remove each embedded fence. I haven’t found a way yet to batch remove using this tool at the moment I just click on the individual edges.

Right click > Landshape > Draw > Stitch

I’m sure Felix will have a more rounded answer but just been going through this myself.

Hi Kristi –

Thank you for reaching out here on the Forum!

Team Holygon will help you. When we received your original request, we immediately sent you a direct message response. I should believe that you received your individual support via email.

But let’s answer also in this public thread.

The short answer is that, Yes, Landshape supports re-editing terrain, and accommodating changes, mid-project, or at any time.

In Landshape, you can, at any time:

  • Remove a Fence individually
  • Remove Fences in batch
  • Remove an existing road
  • Edit other terrain properties, including edges and materials

How best to do edits like the above?

Well, it depends on your model and situation at hand.

In general, the editing of existing terrain features make part of a workflow. A workflow simply means that it is not one single command, but several commands. You create a workflow by combining several commands, one after another.

Many workflows can often be performed hands-on quite quickly, in say less than a minute.

However, describing in text how best to chain say a dozen commands can get a bit long-winded, and hard to follow.

For this reason, team Holygon aims to cover core workflows in Youtube tutorial videos.

Team Holygon is aware of the value of hands-on tutorial videos. Please expect several new videos to be published on Youtube in the future.

Subscribe to Holygon’s Youtube channel, and keep an eye out for new tutorials being published in 2026 and beyond!

Remember that if you as a paying user need individual help, you may always email Holygon support.

Hi Joe – welcome to Holygon forum!

Yes, you are right.

Specifically, regarding Fence:

First, we should understand what Fence is.

Fence is simply a property of an edge.

The edge must exist in your terrain mesh.

When an edge is fenced, it will tell other Landshape commands to treat this terrain edge in a special way.

This is all that there is to a Fence.

While a simple concept, this can be very useful.

Before you may Fence or Unfence edges that exist in your terrain mesh, first, you need to ensure that these edges actually exist in your terrain mesh.

To Embed an edge, an edgepath, or any selection of edges, first preselect the edges in a separate geometry control group. Then, run:
Landshape > Pick > Embed

At the time of writing this, in Landshape version 0.11, you can access commands Fence and Unfence via Landshape’s Prop menu.

To Fence any number of particular individual edges which are already embedded in your terrain, first enter inside your separate control group, and among its geometry, here pre-select the exact edges that coincide with your pre-embedded edges. Your control group geometry should typically be hovering above or below your terrain, at any elevation, but coinciding in plan with your corresponing terrain edges. Now, run:
Landshape > Prop > Fence Edges

This should turn on the Fence property in the corresponding terrain edges.

To Unfence any number of particular individual edges which are already embedded in your terrain, do the same as above, but instead run:
Landshape > Prop > Unfence Edges

This should turn off the Fence property in the corresponding terrain edges.

Remember to always keep your geometry control groups on a separate tag. This helps you to quickly hide and show your control group geometry, and reuse its edges and other geometry to communicate with and edit your Landshape terrain.

Note that currently, there is a special command that first embeds, then also enfences, called Embed Fence. Currently, it is available via:
Landshape > Pick > Embed Fence


Please note that at the time of writing this, team Holygon is working on improving how Fence works.

Starting in Landshape update 0.12, planned for release in the first quarter of 2026, Fencing will become more robust, and assume a more central role.

Starting from Landshape version 0.12, the Fence property will become more persistent. Fenced edges will stay untouched across remeshing. We will add a new tool that allows batch fence and unfence. Also, the Fence and Unfence commands will be more accessible.

Please note that version 0.12 will also change the details on how to work with fencing. Thus, from version 0.12 on, several details given in the steps above will likely change.

But the fundamental concepts will stay the same.

Team Holygon also plans to publish several new Youtube tutorial videos, that show how to combine Mesh, Fence, Unfence and other commands into powerful new workflows.

Thank you for being part of this journey!